![]() Buffing d/d DE because it's hard to maximize its damage in real fights is a risky proposition and not one I'm entirely on board with. Malice and Initiative work hand-in-hand, and you've only addressed one side of this issue.ġ. If we can't build up Malice because other targets are body blocking us, then it doesn't matter that Death's Judgment can pierce. Please make Three Round Burst pierce, or increase the damage coefficient of Spotter's Shot. Why should players engage with your design that is needlessly punitive? You are layering frustration on top of the class fantasy AND class balance. If you're going to penalize Rifle Deadeye, then it would need to do even more damage than it does now to see more play. You do not penalize other professions with piercing projectiles in this way. Making Death's Judgment pierce is excellent Quality of Life except that Three Round Burst does not pierce, and Spotter's Shot does ~50% as much damage as Three Round Burst even before considering the 15% damage multiplier from Iron Sight. You just changed Quickness Catalyst's trait by removing the outgoing damage reduction, which was double-dipping as a penalty by being mutually exclusive with Empowered Empowerment grandmaster, but you're about to make the same mistake again.Ģ. Besides being deeply unnecessary, it's very messy design. If the upcoming design is FURTHER reducing the damage of Death's Judgment against un-marked targets, please do not go through with that. Iron Sight trait is 15% multiplicative damage only to the marked target Death's Judgment per-Malice damage modifier only applies to the marked target!ġb. Death's Judgment already does less damage to un-marked targets!ġa. Players can now move while using this skill. Damage dealt to unmarked enemies is reduced. Aegis/Stability are needed to mitigate risky positioning/animation locks, which your design recognized for Bladesworn, but you continue to ignore Deadeye which has it even worse to begin with.ĭeath's Judgement: This skill now pierces foes not targeted by Deadeye's Mark. Good quality of life, but why doesn't Deadeye have a means of reliably providing itself with Stability and Aegis the way Bladesworn does? Deadeye is permanently restricted with reduced move speed, needing to flank (Thief has to Flank because of the Critical Strikes traitline, Bladesworn can CHOOSE to Flank if it takes Thief runes but Scholar and Eagle are also very potent choices-that is not the case with Thief, nothing comes close to Scholar), and staying above 90% HP (Keen Observer crit chance, Twin Fangs damage modifier, Scholar rune damage modifier), but your design holds that Bladesworn deserves aegis and stability, while Deadeye does not-Maleficent Seven only provides seriously redundant boons which your group should already be providing to the group because they're ALWAYS valuable. Kneel is no longer canceled when you become disabled.
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